EDIT: News Flash! Now FFXII may be delayed! Again! WTFBBQ?!
Well, the demo is out now and if you don’t have it, you should (DQ8 is a great game too, after all).
Musically, I was rather disappointed. While it’s only natural that a stark change from a thematic composer like Uematsu to a more harmonic one like Sakimoto will result in a major change in direction, these songs didn’t sound like Final Fantasy at all (thanks again, Amber, for the PSF2s to loop to my heart’s content). Even Sakimoto’s rendition of the Fanfare sounded as bizarre as some of Uematsu’s debauchery of the Chocobo theme over the years. I’ll confess I’ve never been as devoted to Sakimoto as many people here, but I appreciate his ability to create drama and mood in Vagrant Story, Final Fantasy Tactics, and Breath of Fire 5. Here, though, rather than attempt to compose in a way that transitioned from Uematsu’s use of melody into his own style, he seems to have just written in his own style, and the result is music more appropriate for a FFT2 or VS2.
Maybe it’s all fitting… after all, FFXII is set in Ivalice, which has almost exclusively been Sakimoto’s musical territory. I’m not quite sure why Square Enix, in placing direction of the series to Matsuno’s accomplished hands, decided to just let he and Sakimoto make Final Fantasy Tactics, minus the Tactics. But I’m not sure why they let Sakaguchi make FFXI an MMORPG, either!
Gameplay-wise, it’s just as I said in the title. Having played in the FFXI beta and living in the World of Warcraft more frequently than I probably should, the basic controls seemed almost too familiar. The only difference was that now you are playing the MMO controlling the entire party rather than a single character, an experience that smacked more than a little of Baldur’s Gate for the PC.
I don’t think gameplay alone in FFXII will adversely affect the series any more than character swapping did in FFX. But I find it highly ironic that they chose to package a demo for FFXII, a series which by all indications seems to be desperately trying to move with the changing times into more contemporary stories and control schemes, alongside a game like DQ8 which, draw your own conclusions, seems to be milking the “old school” style of story and turn-based gameplay for every ounce. Personally, I’d rather see something in between on both games — a little more restraint with FFXII (they’re called “console RPGs” for a reason, folks) and a little more change with DQ8. But hey, they didn’t ask my opinion.
Not that it bears much mentioning, but visuals are something that the FF series has succeeded in pushing the envelope with each new title, and FFXII looks to continue that. Even if the gameplay is piss poor, Sakimoto’s score entirely uninspired, and the story a convoluted mess, it will surely be a visual treat. I just truly hope that’s not the only thing we can expect of the Final Fantasy series in the future…
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