A friend of mine once told me, “When you find a game you really love, you don’t even think twice about buying downloadable content for it.” Just the possibility of returning to the fantasy that once held you so tightly is enough. I myself have actually never purchased any DLC short of the occasional Rock Band track; no game in the current, network-friendly generation has made me care enough to invest any more for couple new bite sized nuggets. At least, that was until I played Valkyria Chronicles.

As did the vast majority of gamers out there, it seems, I passed over Valkyria Chronicles when it was released on the PS3 last November. It was another Japanese RPG whose name bore too close a resemblance to X-COM: UFO Defense released on the PC in the early ’90s? It was a squad focused, turn-based tactics game that inserted your customized band of soldiers into a variety of combat scenarios, while in between missions you’d collect alien technology, research upgrades, and further refine your troops. For me, my lasting memories of X-COM were the infinite and personal stories I inadvertently created along the way — three men are down and only Stark’s left alive in the building. Her rifle is empty and she has a pistol and a few grenades, yet she somehow flanks the enemy tank and saves the day all by herself! But here’s the best part: that was actually a Valkyria Chronicles anecdote, not X-COM. Although not randomly generated like Mythos’ alien war game, Sega’s 2008 version gives you the same adrenaline high of success, with a few new wrinkles thrown into the mix (an overhead tactical viewpoint, the ability to issue status-changing orders and to call for reinforcements, to name just a few). This Japanese take on a Western classic is not quite perfect, I won’t lie to you. The AI can be as dumb as a box of rocks and their snipers sometimes seem to find their marks waaay too frequently, but this similarity of gameplay just scratches the surface.

Each new hardware cycle, game developers have increasingly powerful hardware at their disposals, most of which is then used to create what appears on the screen. However, as Western developers seem use new hardware to pursue ever more graphic violence and realistic graphics, many Japanese developers (with some notable exceptions) for better or worse are using it to become more stylized, more like fantasy and storybook. Such is the visual design of Valkyria Chronicles, which looks like the gorgeous lovechild of Hayao Miyazaki’s anime and recent games like Eternal Sonata. It succeeds in being both subtle and expressive in its watercolor pastiche, though its style may have erroneously contributed to many an American gamer passing it by. Unlike many games these days, which leave me declaring that Wow, I don’t know that I’ve ever seen graphics this good before!, Valkyria Chronicles’ just work. It’s not that they are unimpressive, they are a purely integrated element of the whole piece, and not once did I find myself either disappointed or disconnecting the visual elements from the rest of the game to say aloud, “Now that’s awesome.” And in some ways, that is in itself pretty impressive in my mind.

Most significantly in Valkyria Chronicles, however, is the story it tells. Now, I’ll admit, I am a sucker for emotion, and enjoy letting my own feelings ride with the tale, so perhaps I am more susceptible than others to investing myself in a good saga. But it’s a negative as well, because of how jarringly I am pulled back to reality when the plotlines reveal their shortcomings. Villains exist with no purpose besides destroying the world; protagonists start out small, then begin charging headlong into danger and emerging without a scratch (because, you know, they’re the heroes). And as is often the case with Japanese anime RPGs detested by many, those heroes are fourteen years old with a couple other plucky teenage sidekicks, lots of giggles, and way more smiles than their situations should allow. These things absolutely kill a game for me; usually I lay them aside one day and never touch them again.

I didn’t do that with Valkyria Chronicles. It tells a serious story of war designed with more than a few striking parallels to World War II. There was a sense of brow-raising irony for me through much of the game that it would include concentration camps and extermination, analogues of good and evil to the Axis and Allied Powers and even nuclear weapons, given that just two generations ago such a story written in Japan would have likely had a very different perspective. The historical scope and thematic sobriety alone, while tinged with slight elements of fantasy, would make this an impressive narrative for a game, but it would not have left any real impact without the quality of its delivery. Every character is voiced realistically and with sincerity. When Lt. Welkin Gunther, the protagonist, cries out and leads a desperate charge, you feel his resolve, and you know there’s more behind the moment than “another battle for Squad 7,” because you’ve seen his uncertainty as a young commander and the people he cares for that his mistakes, your mistakes, stand to lose. See, like the old X-COM, characters in Valkyria Chronicles can die permanently if they fall on the battlefield, and those infinite and personal stories don’t always have happy endings. Good people die in war, X-COM got that part right, but without the emotions and personal struggles behind the characters — a contextual narrative of the kind found in Valkyria Chronicles — a fallen comrade becomes just another empty slot in your roster to be filled.

The mere fact that a videogame can have me saying those kinds of things should convince you somewhat of its maturity. I can’t promise the experience would be the same for you, nor is it the best in any one category that the medium has to offer. The “videogames as art” debate is a silly one, but at its heart is a question about a game’s ability to be more than a plaything. Can it make you stop and think about the horrors of war, or have fun and be entertained in ways beyond a psychologically conditioned dopamine rush to the brain?

I know one game that did for me, and it’s DLC comes out later today.


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I’ve been studying to take the Oklahoma Bar Exam recently (test next Tuesday, wish me luck!), reviewing the generally accepted standards of agency law, and I now have a newfound respect for the instructions that the organizers of the Game Developers Conference volunteer worker program (otherwise known as Conference Associates, or CAs) give every year about not doing anything untoward either while on or off duty with your organization-issued t-shirt on.

As one of the organizers, Ian, made clear recently in an e-mail discussion, “CAs are perceived to represent GDC but are not affiliated with UBM which as we can imagine, makes UBM nervous.” Damn, I’d be nervous too! Under general agency principles, anyone (even minors) held out as acting with the apparent authority of a principle (UBM in this case) can create both contract and tort liability for things that they do within the scope of the employment. If what you’re doing is in furtherance of a principle’s business (such as, say, denying someone with the wrong badge access to a session), the principle can even be liable for an agent’s INTENTIONAL TORTS. (For those that don’t know, intentional torts are the civil law version of things like assault, battery, and false imprisonment)

Not that anyone volunteering should need reminding of all this, but I was just amazed at the universe of legal consequences that UBM is embracing when they authorize Tim and Ian to hand you a brightly colored shirt. So when they tell us, “do NOT touch an attendee, UNDER ANY CIRCUMSTANCES,” keep in mind just how seriously they mean it. Even if something questionable we do is ultimately held by a court to be okay, people these days love to sue and even borderline cases could cause a world of hurt (and $$$) for the people that make the conference possible.


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Tonight is the night before the election, which seems like the longest and most deeply divided in modern history. To even call it an election “season” is a bit imprecise – people were discussing Hillary Clinton and other candidates nearly two years ago. But tomorrow it all comes to an end, and we’ll need to decide what to do afterwards.

Every presidential election is different – new candidates, new voters, new issues on which we all feel passionately. Yet some things always seem to stay the same. Baseless personal attacks. Hype for debates that turn out to be snoozers. Charges of voter fraud and intimidation fired in both directions. Here’s one positive custom we also usually see: at the end of the night, the runner-up for president makes a private concession to his rival, followed by a public congratulations and appeal to his supporters to accept their new leader. It’s an often ignored practice these days, but the message behind it is one we should all consider as we go into Tuesday, before we know which role our candidate will be playing.

This is not a partisan message because its point is equally valid no matter who wins. After tomorrow, the next President of the United States will be chosen (we pray). For half of the voters, it will be a moment for celebration and victory and hope for the future. That shouldn’t be taken away from them. For the other half, the evening will end in defeat, sadness, and even resentment at the other party’s jubilation. Years of work and struggle, bitterer and angrier than I’ve ever seen, will come to a sudden, thundering halt like a car speeding into the side of a concrete building.

We should leave the anger and bitterness there as well.

Americans will not wake up two days from now miraculously changed people. There will still be political and ideological divisions, we’ll still fight for our causes, and that’s okay. Our country was founded with the very notion of disagreement in mind; it’s written into our First Amendment. After tomorrow night, half of the country will be unhappy with the outcome, but it’s what they do the following day that really matters. Swallow the anger, look past the divisions, and accept the man who will be our next President. You can’t change it now. But you can help bring this country back together and face the global and economic challenges as one nation, united.

To the winners, be happy. Celebrate your historic achievement, you’ve earned it. Don’t gloat; you are as instrumental to mending our nation as the other side. Your candidate is now the President-elect, and your tone going forward will set the tone for the whole country. Bipartisanship, reaching across party lines, healing the divide – it all begins with you, and it starts the day after tomorrow.


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More than any other Democrat-leaning entity, Saturday Night Live deserves much of the credit for defanging McCain’s running mate, Sarah Palin. In the weeks since her elevation to the public stage, SNL has drawn record audiences through its hilarious and deceptively accurate parodies of the Alaska governor, and if polling data on McCain’s VP is right, its underlying message is paying off in spades.

As partisan as any side’s campaign ad, the SNL skits have succeeded in lowering the nation’s overall perception of Palin, but the brilliance comes from how it’s done rather than the message itself. Every time Tina Fey has bunned her hair and adopted a Northern accent to play Palin, the comedic point hammered home to viewers is the dual themes of building up one aspect of the candidate (her looks and affect) to satirical heights and simultaneously savagely distorting another (her intelligence and ability to answer a question). Not coincidentally, the former has no bearing whatsoever on Palin’s fitness for office, while the latter cuts to the core of it. When the McCain campaign first broke the news of Palin’s selection following the Democratic National Convention, Americans had nearly as many questions about “who was Sarah Palin” as they did about Barack Obama. Into this informational vacuum stepped an eager and partisan Saturday Night Live, and by focusing on Palin’s beauty as much as her inexperience, audiences bought NBC’s message far more than if the show had come across as simply disparaging her. This is evident when you compare SNL’s mockery of Sarah Palin to the similarly brutal, but far less effective, hatchetry it uses to take down John McCain. No attempt is made to disguise the show’s intentions, painting the GOP candidate as old, out of touch, cronyistic, and in this latest sketch following the third presidential debate, actually insane. But rather than maintaining an insidious balance between Sarah Palin’s looks and brains, the only counterpoint to McCain that audiences see is a cool-headed Barack Obama look-alike, realistically impersonated more than parodied, especially in comparison to its circus clown rendition of McCain. This makes for an obvious partisan message — both portrayals have probably wormed their dubious messages into the national consciousness, but Tina Fey’s Palin has actually become a sensation!

All this should make for an interesting encounter this weekend, when the real Sarah Palin is set to make a guest appearance on the show. Her presence will make it more difficult for the show to pigeonhole her, but don’t expect them not to try. The reason SNL’s parody worked so well is that it attacked her in ways that count, without making it look like the show was on the warpath. Smart as the real Palin is, NBC could still make her look like a fool by simply pulling the rug out from under her when the show goes live, ask her some questions that weren’t in the script, rehearse things one way and change them up at showtime. This might work, but it also risks spoiling the illusion of Fey’s parody, and the last thing they want McCain’s running mate to garner is sympathy.

That being said, Sarah Palin will be entering a real den of wolves on Oct. 18, filled with professional’s whose entire livelihood is in wearing a mask other than their own. Even if NBC should wisely decide against publicly humiliating her, mark my words come this Saturday: SNL’s goal will be to make Sarah Palin’s appearance hugely successful and not overtly partisan in the slightest, but in a way that also dovetails ever so slightly with the Palin that Tina Fey has been introducing us to for past six weeks.

Update: DAMN, was I wrong. It wasn’t funny in the slightest! Interesting though that Josh Brolin, star of “W”, hosted the show that night and followed up Palin’s sketch with a non-stop “comedy” rant against Bush and McCain.

Prediction: The election’s already over.


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I’m glad Sony’s finally catching up to where Microsoft was years ago (no, I’m not an Xbox fanboy, though I own both systems), but between the need for every game maker to patch Trophies into their games and the decidedly mixed bag I’m reading about things like in-game music functionality, I can’t say I’m eager to run off and load up Sony’s servers.

As a general thing, I’m not one to prefer a corporate mandated system for my gaming (i.e., MS requires in-game music functionailty, Achievements, etc., for developers to make a game for them), and I don’t play any console game online enough to make an Xbox Live Gold account worth my money, but there is something to be said for the Xbox approach — it works. There’s no wondering if your new game will support Achievements, or whether I can choose to listen to my own music (God help me if Eye of Judgment doesn’t support it!). I love free multiplayer when the urge strikes, and overall I think the PS3 has more potential and power as a system, but I can’t say this massive (but still not quite there) catch-up attempt by Sony has me rushing to the Power button…


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MAJOR SPOILER ALERT!!!
While I’d love as many as possible to read my little rant, I cannot emphasize more strongly to anyone that has not yet completed Metal Gear Solid 4 in its entirety, or who do not otherwise wish to hear discussion of the game’s ending and plot details, that this editorial contains serious spoilers on all aspects of the game. Please refrain from reading any further if there is anything you would be upset about having revealed about MGS4. If you choose to keep reading anyway, consider yourself warned!

“I initially decided to write this rant (and it began as a rant) during the final hours of the game. My critical thoughts on the title reached a frustrated climax…
(more…)


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I’ve come to the conclusion that libertarianism is the only form of political philosophy that can ultimately work, because it is the most in line with fundamental human nature.

Liberal philosophy, or social liberalism, is flawed in its reliance on the state (i.e. force) to arbitrarily redistribute one thing or another (money, education, health care, opportunity) in pursuit of the preservation of civil rights. Conservative philosophy, or social conservatism, is equally unworkable in the long run because it risks dismissing one man’s civil rights in preservation of another man’s traditional values. The problem with both of those ideas is that they ultimately rely on one entity’s (be that an individual’s, a party’s, or even “society’s”) perceptions of the way things should be in order to make policy decisions. You may believe gays have a right to marry, or that everyone has a right to basic health care, but how can you irrefutably tell someone who disagrees that their belief is wrong? On the flip side, you may believe that embryonic stem cell research is immoral or that Creationism should be taught in science class, but to impose those beliefs on everyone via government mandate is to at some level deny others the right to come to a different conclusion. No matter which way you come down on it, one person is imposing his beliefs on someone else, and right and wrong become a matter of who has the greatest ability to enforce.

The only real long term solution, in my humble opinion, is embodied in libertarian philosophy. At it’s core, it is the individual’s right to believe and act as they think best, restricted only such that the exercise of such rights does not interfere with any other individual’s right to do the same. It recognizes the inherent selfishness of human nature — that at the end of the day, despite anything one might say to the contrary, people will choose to act in the manner that they believe most benefits them. This applies at the individual level: if I think sitting on my couch all day every day eating Burger King and entertaining myself is what will give me great pleasure, and to me the immediate gratification outweighs the long term health risks, I’ll likely do it. It applies at the macro level: if the price of oil increases to a point that it becomes economically viable to invest serious capital in developing alternative sources of fuel, you can bet there will be companies pursuing it. And of course, it applies to all aspects of politics as well: if a politician can gain more power and retain it by voting for pork barrel spending, increasing governmental regulation of health care and promising it “for free,” or supporting a war only tangentially related to the attacks on 9/11, you can bet he or she will do it.

Libertarianism is the ultimate free market. Let people/companies/industries do what they want (or what they believe is best). You can put whatever restrictions in place that you want, that’s still what they’re all going to do anyway. If the government never taxed cigarettes, the price would be lower and more people might smoke, because at some level that’s what they wanted to do. Raise the tax to $500 per pack, and almost no one would smoke, because they’re still making that assessment about what’s best for them, and given the cost, choosing not to do it. Ban smoking entirely — most people will choose not to because in their assessment, it’s in their best interest not to run afoul of the law. But at the same time, it will incentivize others to fill the vacuum and provide product to those people whose assessment is different (i.e. they want to smoke, despite it being illegal). No matter what you do, people will always choose to do what they believe is best for them given all the circumstances. All you do by restriction, regulation, and taxation in pursuit of your own individual political philosophy is push around the pieces that make up that assessement. And each time you do it, you infringe on one entity’s rights in order to do so.

 

Common Question #1: Isn’t that just anarchy?

Enshrining individual rights doesn’t mean societal breakdown or the abolition of all government. A state would be necessary to perform functions that would not practically work on a large scale in a purely market-based system, most especially the protection of individual rights. Breach of contract. Law enforcement. Punishment for crimes. “Aha!” you say, “but what are those laws based on?” Quite simply, the law is broken when I do something (in the free exercise of my individual rights) that hinders your ability to do what you want. Considered objectively, that one basic rule is all you need to guide the whole of government policy.

 

Common Question #2: Won’t that create a world of haves and have nots?

You mean unlike what we have today? Allowing individuals greater freedom to do what they think is in their best interest makes it easier for people to achieve their goals, including material and monetary acquisition. It’s all well and good to believe you’re doing good by demanding an artificial, government mandated floor for those who fail, but the more floors you create (food, education, housing, health care), the more has to be taken from those that don’t need those floors. Leaving aside for the moment the infringement occurring on those individuals’ rights, it also creates incentives for them to find ways around the mandates, to become less generous rather than more. Because people will always assess what’s best for them differently, they will invariably come to different conclusions and make different choices. Some of those will be better than others; you’ll never be able to prevent some from rising and some from falling. The world of the haves and have-nots won’t be fixed by giving people the opportunity to fail, but it’ll only be exaggerated by drawing an arbitrary line and telling the people on one side, “You are a have-not. You need to be helped,” and the people on the other side, “You are a have. You need to pay up.”


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Is it wrong to manipulate people?

People often say it is, that it’s wrong to use or manipulate people for what are ultimately your own purposes. But in truth, we do just that every day. If you convince a friend to go to dinner with you instead of heading straight home, you have, if transparently, manipulated him into doing so. When an advertisement results in your buying a product, millions of dollars have often gone into that manipulation. If you tell a man about to leap to his death from a bridge that “You have so much left to live for!” and he believes you and steps down, you’ve manipulated him. So when does normal, everyday manipulation become bad?

I contend that never really does. The measure of the evil of manipulation lies in its method and intended result, not the degree of manipulation employed. To kill someone because it will make someone love you, the methodology is evil even though the result would be positive. And conversely, to court someone with gifts and compassion to make them kill someone is positive methods but a wrongful result. If methods are right and the result is good, the amount of manipulation is inconsequential, assuming the requisite degree of skill.

Even so, where manipulation gets its reputation is that no one likes to be deceived. If you convince your friend to dine with you because you simply don’t want to be alone, he might balk at the deception that you aren’t also interested in his personal company. If an advertiser told you from the start that their goal isn’t to highlight the good of their product, but just to get you to pay money for it, I suspect you might be less likely to make an impulse buy. And if the man on the bridge knew that you really didn’t feel he had much going for him, but just that you’d hate to see him end his life, the manipulation might not work out so well. At the heart of manipulation is that it restricts what the target (and indeed anyone else whose involvement requires them to behave in ways they might not absent the deception) knows of the truth of the matter. Some might call that wrong, but then they likely just aren’t aware of the times they actually do it.

Truly excelling at the art of manipulation requires the instigator to accept the above principles. The greater the stakes are, the further from the target’s natural reaction is from the intended result, the more careful and deliberate the deception must be. Your friend may not need much convincing to go to dinner, since he’s hungry as well, so not much is required. But a true paradigm shift in a person’s way of thinking may require much planning and difficulty.

This can be especially complicated for even one skilled in the art when the subject matter is subjective (such as matters of the heart) rather than objective (such as buying a Coke). A manipulator may have to not only deceive the target, but himself as well. Extreme planning is required and he must be crystal clear in his own mind the positive intended result, as otherwise he risks losing sight of the intended result and getting caught up in his own web, entering the realm of the pathological liar. A final and necessary part of the planning is resolving the manipulation at the endgame, lest he end up living a lie, forever doomed to maintain the loose threads of a manipulation that will never die.

To those that would still decry the amorality (or immorality) of this practice, keep a few things in mind. Every person, without exception, is basically selfish at heart; they want to be happy, they want to achieve their goals in life, they want to be free from pain. To vary degrees, every person employs manipulation for their own intended results. The line between right and wrong lies in what the outcome is and how it is achieved, not in how far one will go to get it. No one ever likes to be deceived, and they’ll always tell you as much. Then they’ll go convince their friend to go to dinner.


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There are substantial puzzles when we ask what matters other than how people’s experiences feel “from the inside.”

Suppose there were an experience machine that would give you any experience you desired. Superduper neuropsychologists could stimulate your brain so that you would think and feel you were writing a great novel, or making a friend, or reading an interesting book. All the time you would be floating in a tank, with electrodes attached to your brain. Should you plug into this machine for life, preprogramming your life’s experiences? If you are worried about missing out on desirable experiences, we can suppose that business enterprises have researched thoroughly the lives of many others. You can pick and choose from their large library or smorgasbord of such experiences, selecting your life’s experiences for, say, the next two years. After two years have passed, you will have ten minutes or ten hours out of the tank, to select the experiences of your next two years. Of course, while in the tank you won’t know that you’re there; you’ll think it’s all actually happening. Others can also plug in to have the experiences they want, so there’s no need to stay unplugged to serve them. (Ignore problems such as who will service the machines if everyone plugs in.) Would you plug in? What else can matter to us, other than how our lives feel from the inside? Nor should you refrain because of the few moments of distress between the moment you’ve decided and the moment you’re plugged. What’s a few moments of distress compared to a lifetime of bliss (if that’s what you choose), and why feel any distress at all if your decision is the best one?

What does matter to us in addition to our experiences? First, we want to do certain things, and not just have the experience of doing them. In the case of certain experiences, it is only because first we want to do the actions that we want the experiences of doing them or thinking we’ve done them. (But why do we want to do the activities rather than merely to experience them?) A second reason for not plugging in is that we want to be a certain way, to be a certain sort of person. Someone floating in a tank is an indeterminate blob. There is no answer to the question of what a person is like who has long been in the tank. Is he couragous, kind, intelligent, witty, loving? It’s not merely that it’s difficult to tell; there’s no way he is. Plugging into the machine is a kind of suicide. It will seem to some, trapped by a picture, that nothing about what we are like can matter except as it gets reflected in our experiences. But why should we be concerned only with how our time is filled, but not with what we are?

Thirdly, plugging into an experience machine limits us to a man-made reality, to a world no deeper or more important than that which people can construct. This clarifies the intensity of the conflict over psychoactive drugs, which some view as mere local experience machines, and others view as avenues to a deeper reality; what some view as equivalent to surrender to the experience machine, others view as following on of the reasons not to surrender!

We learn that something matters to us in addition to experience by imagining an experience machine and then realizing that we would not use it. We can continue to imagine a sequence of machines each designed to fill lacks suggested for the earlier machines. For example, since the experience machine doesn’t meet our desire to be a certain way, imagine a transformation machine which transforms us into whatever sort of person we’d like to be (compatible with our staying us). Surely one would not use the transformation machine to become as one would wish, and thereupon plug into the experience machine!*** So something matters in addition to one’s experiences and what one is like. Nor is the reason merely that one’s experiences are unconnected with what one is like. For the experience machine might be limited to provide only experiences possible to the sort of person plugged in. Is it that we want to make a difference in the world? Consider then the result machine, which produces in the world any result you would produce and injects your vector input into any joint activity. I won’t pursue here the fascinating details of these or other machines. What is most disturbing about them is their living of our lives for us. Is it misguided to search for particular additional functions beyond the competence of machines to do for us? Perhaps what we desire is to live (an active verb) ourselves, in contact with reality. (And this, machines cannot do for us.) Without elaborating on the implications of this, which I believe connect surprisingly with issues about free will and causal accounts of knowledge, it’s merely worth noting the intricacy of the question of what matters for people other than their experiences.

*** Some wouldn’t use the transformation machine at all; it seems like cheating. But the one-time use of the transformation machine would not remove all challenges; there woudl still be obstacles for the new us to overcome, a new plateau from which to strive even higher. And is this plateau any the less earned or deserved than that provided by genetic endowment and early childhood environment? But if the transformation machine could be used indefinitely often, so that we could accomplish anything by pushing a button to transform ourselves into someone who could do it easily, there would remain no limits we need to strain against or try to transcend. Would there be anything left to do? Do some theological views place God outside of time because an omniscient omnipotent being could fill up his days?


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If you’re not aware of my little sleep adjustment experiment I’ve been doing, please first read the post below this one, There and back again, or how to outlast the Jet Lag

2/20/08 ~ 1:45 PM (San Francisco):
Status: Mission Accomplished
To all the nay sayers out there, it can and HAS been done. I got into SF at 10am, was a little drowsy by 10-11 PM, but slept well that night and haven’t looked back. There has been nothing even remotely close to the sleep/wake cycle reversal that usually accompanies distant global jet lag, and I was ready to go, on my feet all day, from Day 1. In conclusion, it looks like my theory of offsetting the misery with a few uncomfortable days pre-adjusting for the trip paid off handily, and I should be nice and completely on California time by the time I head right back into Tokyo.

2/17/08 ~ 12:00 PM (Tokyo):
Status: Mildly strained
This will probably be the last update I do before heading to SF. It’s about T-minus 6 hours till the plane takes off, and about 2 hours till I have to head out the door. I’m feeling pretty tired, bleary, and strained, all of which should make it that much easier to fall fast asleep after take off. I’m also not nearly done packing, so I think I’m going to get to that…

2/16/08 ~ 7:45 AM (Tokyo):
Status: Enthused
Major development! So as not to miss out on a networking opportunity here in Tokyo, I have for no charge altered my reservation, now set to depart exactly 24 hours later, on Sunday. In terms of adjusting my schedule, this extra day is a boon. I won’t be able to incrementally adjust my schedule any further (or I’d sleep right through what I changed the flight for), but being given another day and night that’s 3/4 adjusted to San Francisco time will make the last bit that much easier. In terms of my condition, it’s now almost the same time I went to bed at two “night”s ago, and I’m feeling just dandy.

2/15/08 ~ 8:50 PM (Tokyo):
Status: Ready to fight
No more Benadryl, so dramamine had to do. But regardless of the sleep aid, I got a great night’s sleep, even later than my schedule planned. My plane leaves in just over 21 hours and I need to pack, but I’m quite pleased with how things are going on.

2/15/08 ~ 11:00 AM (Tokyo):
Status: A little cranky
From 3 PM yesterday now is just about 20 hours, and so far so good. I hit a wall at about 9 o’clock when my energy bottomed out and I began to feel like I was just pulling an all-nighter, though it’s nothing in the realm of “suffering.” Just one more hour to go until sleep, where I plan to sleep as long as possible and see if I can’t cut into tomorrow’s 23 hour day.

2/14/08 ~ 3:20 PM (Tokyo):
Status: Surprisingly rested
Wow, Benadryl knocks me the @#$% out! This has been an excellent development, as I slept solidly from 8am until now, and really only got up because I actually have to DO some things during the day today. But this bodes extremely well as we go into the more difficult days ahead…

2/14/08 ~ 7:00 AM (Tokyo):
Status: Sleepy
If this is the worst it gets, I’ll be fine in the long run, though I am feeling a bit tired at this point. My biggest concern isn’t my ability to shut my eyes in about an hour. It’s whether my body will let me sleep a full “night” after I do so. Still, much as I’d like to lay down right now, I can plow through one more hour. I hope this pays off…

2/14/08 ~ 4:00 AM (Tokyo):
Status: Fine
So far so good. I wrote the intro post not long ago, and not much has changed. I’m a little tired, but being up and chatting with people back home is passing the time plenty fast.


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